if-notNow, if-then-when-else is an interactive 3D html5 piece that looks at the theme
of climate change as an environmental disruption, through the lens of glitch art and
code poetry. The piece opens on a page of movable squares, purposefully reminiscent
of digital pixels, but all moving and visually squirming, much like watching people
move through a city from above. Many of these boxes can be clicked on to zoom in
and back out again, in order to read the coded and glitched poetry.
Both glitch and code are clear visual examples of what goes on behind the scenes in a
digital world, and here this is juxtaposed with real-world human-made disruption. In
the artist’s native home country of Australia, where the glitched footage is taken, this
constant tug between too little and too much rain is now experienced on a yearly
basis, and the poetry within this piece reflects that sense of too little vs. too much
through the cause and affect relationship of ‘if-then statements’ – a particular cause
and affect coding statement.
Visually, if-notNow, if-then-when-else is an overload of visual stimulation – flashing
colors and fast-moving text that simultaneously shows disorder within order, and
order within disorder. It is, at times, difficult to read, as it purposely forces the reader
to stay on each box for some time in order to read each line and de-code the glitch,
making for a more intimate and longer-lived experience. It includes metatextual and
self-referential layers – the code that shows itself through text and image.
Origine : Australie
Date : 2014
Nombre de vues : 373